One is the orientation of the inner sleeve and the outer sleeve. There are a couple things to consider when double sleeving. With double sleeving your cards are saved because the liquid only gets into the first layer and you can pull the outer sleeve off, saving your precious cards. If you single sleeve your cards then that Code Red Mountain Dew that just spilled all over your expensive Commander deck has already found its way into your sleeve and is now destroying your cards. It isn’t uncommon for players to be eating and drinking around the game table. The last consideration for double sleeving your cards is accidents. The more layers between your cards and the outside air, the less humidity affects them. If a sharp piece of dust gets into your single sleeve it can scratch your card up while you’re shuffling, and you’ll only notice long after the damage is done.Īnother consideration is humidity, which affects your foil cards in particular. A single sleeve still allows dust and other particles inside, which can damage and even scratch your card. If you want to protect your cards then double sleeving is the best way to go about it. $9.78 Buy on Amazon Is It Really Necessary to Double Sleeve? Why Do It? With KMC you’ll rarely have to readjust your cards thanks to them being an almost perfect fit. A close second is Dragon Shield, but you may experience some card slippage from Dragon Shield and will have to readjust your cards from time to time. The best double sleeving products are made by KMC. How Do You Get Air Out of a Double-Sleeved Card?.The Best Outer Sleeves for Double Sleeving.The Best Inner Sleeves for Double Sleeving.Is It Really Necessary to Double Sleeve? Why Do It?.However, " The Phantom Knights" do still have a lot of synergy with "Redoer", especially " The Phantom Knights of Shade Brigandine". This generic, deadly combo, along with other similar ones, resulted in "Launch" being made Forbidden on the April 2019 Forbidden and Limited Lists. "Redoer" can then eliminate its Materials by banishing itself, before returning in the End Phase as a valid target for "Launch" to Xyz Summon " Outer Entity Azathot" during the opponent's Main Phase, preventing the opponent activating any more monster effects for the rest of the turn. While the Main Deck "Time Thief" cards have not seen much use competitively, a powerful combo in many Decks was to use " The Phantom Knights of Rusty Bardiche" to send " The Phantom Knights of Silent Boots" to the Graveyard, searching both " The Phantom Knights of Shade Brigandine", to ease the Summoning of " Time Thief Redoer", and " The Phantom Knights' Rank-Up-Magic Launch". " Xyz Reborn" is also a good recovery card to play due to attaching itself as material to the revived Xyz Monster. Being composed of only DARK monsters, they have access to numerous generic support cards such as " Allure of Darkness".Īs the deck relies on 'thieving' your opponent, a combination of " Rank-Up-Magic Barian's Force" (or " Rank-Up-Magic Limited Barian's Force" + " Overlay Eater") with " Reprodocus" can be considered, as you can use the effect of " Time Thief Hack" on any Xyz Monster, including " Number C" monsters to attack your opponent directly. The Main Deck monsters are all dedicated to maintaining a solid Rank 4 engine. ![]() The archetype focuses around taking cards owned by the opponent and attaching them to their Xyz Monsters as Xyz Material, creating unique potential for unorthodox disruption. This archetype may also be a callback to Konami's visual novel, Time Hollow. The Psychic members appear to be based on the many incarnations of the adventurer known as The Doctor, whereas the Machine members are derived from equipment they use in their adventures through time and space. These cards appear to take cues from the long running British science-fiction series Doctor Who.
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